all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This package defines a shielded coin (SHIELDCOIN) and related functionalities. The primary objects are `ShieldPool`, which manages the coin's treasury and developer fees, and `ShieldedNote`, representing a shielded transaction. The `init` function initializes the `SHIELDCOIN` currency and creates a shared `ShieldPool` object. The `mint` function allows the `ShieldPool`'s treasury to mint new `SHIELDCOIN` and transfers them to the sender. The `shield_with_proof` function burns `SHIELDCOIN` from a user, calculates a developer fee, and creates a `ShieldedNote` (containing a commitment and nullifier derived from the transaction details and a proof) which is then transferred to the recipient. The `withdraw_fees` function allows a specific hardcoded address (likely an admin) to mint the accumulated developer fees from the `ShieldPool`'s treasury and transfer them to themselves. The package utilizes a hardcoded admin address for fee withdrawal, and the `shield_with_proof` function involves cryptographic
This package defines a `CYBORG` object, which appears to be a custom coin type. The `init` function creates this new coin, setting its symbol, name, description, and an image URL. It then optionally mints an initial supply of `CYBORG` coins to the transaction sender and can set a maximum supply. Finally, it can optionally create and transfer `MintCap`, `BurnCap`, and `MetadataCap` objects to the sender, and can enable public burning of the coin. The `IPXTreasuryStandard` and `CoinMetadata` objects are then shared publicly. This module primarily focuses on the initial setup and configuration of the `CYBORG` coin, including its metadata and initial supply parameters, with capabilities for access control through various caps.
This package defines a shielded cryptocurrency, SHIELDCOIN, with a fixed maximum supply. It manages a `ShieldPool` object, which holds the `TreasuryCap` for minting SHIELDCOIN, tracks total supply, and accumulates development fees. The `init` function initializes the SHIELDCOIN currency and creates a shared `ShieldPool`. The `mint` function allows minting new SHIELDCOIN up to the total supply limit, transferring the minted coins to the caller. The `shield_with_proof` function burns SHIELDCOIN, calculates a fee, and creates a `ShieldedNote` object containing a commitment and nullifier, transferring it to a specified address. The `withdraw_fees` function allows a specific hardcoded address to mint and withdraw accumulated development fees, also respecting the total supply limit.
This Sui package defines a single module, `siren`, which primarily manages a custom coin type also named `SIREN`. The `init` function, which is called once upon package deployment, creates this `SIREN` coin, setting its metadata (name, symbol, description, and icon URL) and then transfers both the `CoinMetadata<SIREN>` and `TreasuryCap<SIREN>` objects to the deployer's address. The `SIREN` struct itself is a dummy type with a boolean field, serving as a marker for the coin. This package essentially mints a new fungible token on Sui and assigns its administrative capabilities to the deployer.
This Sui package defines a lottery-style game centered around a `Game` object, which holds the prize pool, jackpot pool, player bets, and game state. Players can `place_bet` by providing SUI coins and selecting 10 numbers, which updates the game's prize pool and their player statistics. The `draw_game` function, callable by anyone, uses a random number generator to select winning numbers, distributes prizes to winners from the prize pool, or rolls over a portion to the jackpot and sends a developer fee if there are no winners. A separate `draw_jackpot` function randomly selects a winner from all players if the jackpot pool is non-empty and there are players. The game resets after each draw, incrementing the game number and reactivating it.
{
"wallet": "0x2c478b5f158e037cb21b3443a5a3512f6fee0b9a16d7a261baa00ddca69d6fc5",
"n_tx": 3937,
"n_successful_tx": 3845,
"n_distinct_epochs": 340,
"n_distinct_sponsors": 3,
"first_seen_cp": 91399655,
"last_seen_cp": 257501336,
"first_seen_ts_ms": 1734431988397,
"last_seen_ts_ms": 1774301514419,
"total_gas_spent_mist": 33091106732,
"n_self_sponsored_tx": 3888,
"n_sponsored_tx": 49,
"gas_price_p50": 741,
"gas_price_p95": 750,
"active_hours_top24": [
5,
1,
2,
3,
0,
4,
11,
14,
10,
21,
20,
13,
7,
16,
15,
22,
6,
12,
18,
23,
17,
9,
8,
19
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Top active hours by UTC. Circadian peak → likely W. N. America (Pacific/Mountain).
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