all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This package defines a `SuilendPond` object, which wraps an `ObligationOwnerCap` from a lending market. The `create_pond` function initializes a new `SuilendPond` and shares it. The `deposit` and `withdraw` functions allow users to deposit and withdraw liquidity from a lending market through a `Unihouse` object, which appears to manage game-related assets. There are also `deposit_by_manager` and `withdraw_by_manager` functions, which restrict these actions to authorized managers of the `Unihouse` object. The `claim` function allows claiming rewards from the lending market, and `repay` allows repaying loans through the `Unihouse` object. The package uses dynamic fields (implicitly via `UID` and `ObligationOwnerCap`) and includes manager-gating for certain operations.
This Sui package defines a gaming platform centered around a "House" object that manages liquidity for various games. The primary object is the `House<Ty0>`, which holds balances for a general pool, a voucher pool, a house-specific fee pool, and tracks staked house coins and pipe debt. Public/entry functions allow users to stake funds into the house pool to receive `StakedHouseCoin` (representing their share), redeem `StakedHouseCoin` for underlying assets, deposit funds into a voucher pool, and join/split liquidity from the main house pool, optionally with fees or reimbursements. Notable patterns include the use of generic types (`Ty0`) for different coin types, event emissions for staking/withdrawal/joining/splitting, and a `PartnerList` object that uses `VecSet<TypeName>` for managing whitelisted partner modules, indicating a potential allowlist gating mechanism for certain functionalities.
This package defines a `SuilendPond` object, which wraps an `ObligationOwnerCap` from a lending market. The `create_pond` function initializes a new `SuilendPond` object and shares it. The `deposit` and `withdraw` functions allow users to deposit and withdraw liquidity from a lending market through the `SuilendPond` object, interacting with a `Unihouse` object for game-related assertions. `deposit_by_manager` and `withdraw_by_manager` provide similar functionality but are restricted to managers validated by the `Unihouse` object. The `claim` function allows claiming rewards from the lending market, and `claim_interest` allows claiming interest by withdrawing cTokens and redeeming them for liquidity, both collecting funds via the `Unihouse` object. The `repay` function allows managers to repay debt by providing a coin to the `Unihouse` object.
This Sui package defines a coinflip game. The primary object type managed is `Coinflip`, which is a dummy struct. Players interact with the game through `play` and `play_with_partner` entry functions. These functions take a `Unihouse` object (likely a central game house), `Random` object, a vector of desired outcomes (u64), a vector of `Coin` objects (bets), and a `TxContext`. The `play` functions mutate the `Unihouse` object by calling `one_game` or `one_game_0` to process individual bets, which can result in the `Unihouse` taking or paying out coins. The `play_with_partner` functions introduce additional checks: one requires a `KioskOwnerCap` to access a `Kiosk` and verifies the partner's existence in a `PartnerList`, while the other verifies the sender is the `personal_kiosk` owner. All `play` functions emit `BetResult` events. The `one_game` functions determine
This Sui package defines a gaming platform with a central "House" object that manages liquidity for various games. The primary object types are `House<Ty0>` (a generic object holding balances of a specific coin type `Ty0`), `StakedHouseCoin<Ty0>` (representing staked liquidity in the House), and `Pipe<Ty0, Ty1>` (a generic object for managing liquidity flow between the House and specific game types). Public/entry functions allow users to stake and withdraw liquidity from the House, join and split liquidity from the House's pool (with or without fees), and manage liquidity for specific games through the `Pipe` object. Notable patterns include the use of generic types (`Ty0`, `Ty1`) for currency and game types, an `AdminCap` for managing partner lists, and event emissions for staking, withdrawal, and liquidity movements. The `House` object acts as a vault/escrow for user funds, and a fee mechanism is implemented for certain liquidity operations.
Where this wallet's SUI first came from, and what it seeded downstream. Observational: a CEX funder suggests a real/retail origin; a high-fanout non-CEX funder is a signal worth noting — not proof of anything.
{
"wallet": "0x2d817897f565dac9acb0c6e04872924e6f90c174673bdcf0c6070b4c3e5ea3f0",
"n_tx": 4091,
"n_successful_tx": 4037,
"n_distinct_epochs": 246,
"n_distinct_sponsors": 0,
"first_seen_cp": 8723701,
"last_seen_cp": 196714219,
"first_seen_ts_ms": 1690422179614,
"last_seen_ts_ms": 1759504555857,
"total_gas_spent_mist": 11341138344,
"n_self_sponsored_tx": 4091,
"n_sponsored_tx": 0,
"gas_price_p50": 750,
"gas_price_p95": 759,
"active_hours_top24": [
10,
9,
15,
16,
14,
17,
7,
6,
12,
8,
5,
18,
13,
11,
4,
3,
19,
2,
1,
20,
21,
23,
0,
22
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Top active hours by UTC. Circadian peak → likely W/Central Asia / India.
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