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weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This Sui package defines a 2048-like game. The primary object is `Game2048`, which stores the game's tiles, score, and game state (game over, won). Players can create a `new_game` and `move_tile` to interact with the game board. The `generateTile` function adds new tiles to the board, and `move_tile` handles tile movements, merges, score updates, and checks for game-over or win conditions. The game uses a `WeatherOracle` and `Clock` for randomness in tile generation. Events like `ScoreEvent`, `UpdateEvent`, `GameOverEvent`, `MaxMergeEvent`, and `WinEvent` are emitted to signal game progress and outcomes.
This package defines a 2048 game. The primary object is `Game2048`, which stores the game's tiles, score, and game state (game over, won). Players can create a new game using `new_game`, which initializes a `Game2048` object with two random tiles and transfers ownership to the sender. The `move_tile` entry function allows players to interact with the game by specifying a direction (up, down, left, right), which updates the tiles, calculates the score, and checks for game-over or win conditions. The game uses a `WeatherOracle` for randomness and emits various events like `ScoreEvent`, `UpdateEvent`, `GameOverEvent`, `MaxMergeEvent`, `WinEvent`, and `StateChanged` to notify external systems of game progress.
This Sui package implements a 2048-like game. The primary object is `Game2048`, which stores the game's tiles, game state (game over, won), and score. The `new_game` entry function creates a new `Game2048` object, initializes it with two random tiles using a `WeatherOracle` for randomness, and transfers ownership to the caller. The `move_tile` entry function allows players to make a move (up, down, left, right), which mutates the `Game2048` object by shifting and merging tiles, updating the score, and potentially generating a new tile. The game utilizes a `WeatherOracle` for randomness in tile generation and emits various events like `ScoreEvent`, `UpdateEvent`, `GameOverEvent`, `MaxMergeEvent`, `WinEvent`, and `StateChanged` to communicate game progress.
This Sui package, `xrc`, primarily manages three object types: `XRCTreasury`, `Lottery`, and `LockedBonus`. The `XRCTreasury` holds the
This Sui package implements a 2048-like game. The primary object type is `Game20
{
"wallet": "0x5cca2192331ca9db87a6adfc756f809150aad3f8a2bf7eb3b68dd46ea03989f7",
"n_tx": 438,
"n_successful_tx": 401,
"n_distinct_epochs": 31,
"n_distinct_sponsors": 1,
"first_seen_cp": 18582192,
"last_seen_cp": 85386737,
"first_seen_ts_ms": 1700300487945,
"last_seen_ts_ms": 1732970720382,
"total_gas_spent_mist": 351236248,
"n_self_sponsored_tx": 437,
"n_sponsored_tx": 1,
"gas_price_p50": 750,
"gas_price_p95": 750,
"active_hours_top24": [
16,
3,
1,
2,
15,
17,
11,
14,
10,
13,
6,
4,
12,
9,
8,
5,
18
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Top active hours by UTC. Flat around the clock → no timezone signal (likely automated).
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