all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This package manages a primary GameInfo object and PlayerInfo objects as dynamic fields of GameInfo. The init function creates and shares a GameInfo object, which holds a TreasuryCap for TONMINER tokens, and an OwnerCap for the deployer. Public entry functions allow the GameInfo owner to add/remove the TreasuryCap, set the admin address, and update referral percentages (ref1, ref2) and gas fees. The owner can also create new PlayerInfo objects for users and update their miner and map levels. Users can claim tokens based on their miner and map levels, with referral bonuses distributed to their referrers, and update their referrer. The GameInfo object acts as a vault for TONMINER tokens, and dynamic object fields are used to store PlayerInfo objects keyed by address.
This Sui package manages a game with a primary GameInfo object and PlayerInfo objects stored as dynamic fields within GameInfo. The GameInfo object holds game-wide parameters like reward levels, referral percentages, gas fees, and a balance of TONMINER tokens. PlayerInfo objects track individual player's miner levels, speeds, map levels, and claim timers. Public/entry functions allow the GameInfo owner to set administrative parameters (admin address, reward levels, referral rates, gas fees), manage a TreasuryCap for TONMINER tokens, and update player-specific miner and map stats. Players can claim tokens, which involves calculating rewards based on their stats and potentially distributing referral bonuses, and update their referral address. The package uses dynamic fields to store PlayerInfo objects keyed by player addresses and emits events for user creation, token claims, and updates to referral, miner, and map data.
This Sui package defines a game with a central GameInfo object and PlayerInfo objects managed as dynamic fields. The GameInfo object holds the game's treasury (TONMINER tokens), admin settings (owner, gas fee, referral percentages, reward level, session down), and manages the creation and updates of PlayerInfo. Public/entry functions allow the admin to manage the treasury (add/remove TreasuryCap), set game parameters (mint level, session, referral percentages, gas fee), and create/update player information (create_user, update_miner, update_map, update_ref). Players can claim rewards (claim) based on their miner and map levels, with rewards distributed to the player, game owner, and up to two referral levels. The package uses dynamic object fields to store PlayerInfo objects keyed by their address within the GameInfo object, and includes an OwnerCap for initial setup and admin gating on most sensitive functions.
This package defines a game with a primary GameInfo object that stores game-wide parameters like gas fees, referral rates, and a balance of TONMINER tokens. It also manages PlayerInfo objects, which are dynamically attached to the GameInfo object by player address, storing individual player stats like miner rates, map levels, and claim timers. Public/entry functions allow an admin (owner of GameInfo) to create new players, update their miner and map stats, and adjust game parameters. Players can claim TONMINER tokens based on their stats and referral bonuses, with a cooldown period and gas fees deducted. The package uses dynamic fields to store PlayerInfo objects and an OwnerCap for admin-only functions.
This package defines a game with a primary GameInfo object that holds game-wide parameters and a PlayerInfo object for each player, stored as a dynamic object field within GameInfo. The GameInfo object manages a balance of TONMINER tokens and has an owner address that controls administrative functions. Public/entry functions allow the owner to set various game parameters like reward levels, referral percentages, and gas fees, and to add/remove a TreasuryCap for TONMINER tokens. Players can claim TONMINER tokens based on their miner level, speed, and map reward, with referral bonuses distributed to their referrer and their referrer's referrer. The system uses dynamic object fields to store PlayerInfo objects keyed by player addresses within the GameInfo object, and events are emitted for user creation, token claims, and referral updates.
{
"wallet": "0xb0cee9d63f676d2e8892fc5d93b35896dcef6776e59b463bf13c51a394cd1b3b",
"n_tx": 80,
"n_successful_tx": 71,
"n_distinct_epochs": 3,
"n_distinct_sponsors": 0,
"first_seen_cp": 42850356,
"last_seen_cp": 53126434,
"first_seen_ts_ms": 1722572784931,
"last_seen_ts_ms": 1725075575799,
"total_gas_spent_mist": 901596508,
"n_self_sponsored_tx": 80,
"n_sponsored_tx": 0,
"gas_price_p50": 758,
"gas_price_p95": 758,
"active_hours_top24": [
6,
19,
5,
20,
4,
18,
3,
7
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Top active hours by UTC. Flat around the clock → no timezone signal (likely automated).