all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This package defines a "last alive" game where players mint NFTs and compete to be the last one remaining. The primary object types are `GameState`, which manages the game's state (minting, supply, rounds, winners, whitelist), `NFT` representing the player's entry, `RewardsPool` for managing SUI rewards, and `PrizePool` for other prize types. Public/entry functions allow for launching new games, setting max NFT supply, adding SUI rewards to the pool, and managing prize pools. These functions mutate the `GameState`, `RewardsPool`, and `PrizePool` objects. Notable patterns include an admin capability (`AdminCap`) for privileged operations, dynamic fields (implicitly used by `Table` and `VecMap`), and a whitelist for minting. The game also features a royalty mechanism for NFT sales, and time-gating through `current_day` and `scheduled_start_time` fields.
This package defines a "Last Alive" game where players mint NFTs to participate. The primary object types are `GameState`, which holds the game's configuration and state, `NFT` representing the player's game piece, `RewardsPool` for managing SUI rewards, and `PrizePool` for other prizes. Public/entry functions allow for launching new games, setting the maximum supply of NFTs, and adding SUI rewards to the pool. These functions primarily mutate the `GameCounter`, `PoolCounter`, `GameState`, and `RewardsPool` objects. Notable patterns include: - Admin Caps: `AdminCap` objects are used to gate certain administrative functions, like launching new games. - Dynamic Fields: `CoinField` and `NftField` suggest the use of dynamic fields to attach additional assets or NFTs to existing objects. - Vault/Escrow: `RewardsPool` and `PrizePool` act as escrow for SUI and other prizes, respectively. - Whitelisting: `GameState` includes a `whitelist` table and `whitelist
This package, `custom_games`, enables the creation and management of NFT-based games. The primary object types are `GameState`, which holds all game-specific configurations and state; `NFT`, representing the in-game non-fungible tokens; `RewardsPool`, managing SUI rewards for winners; `PrizePool`, for non-SUI prizes; `AdminCap`, for administrative privileges; and `GameCounter`, which tracks overall game statistics. Public and entry functions allow for launching new games, setting game parameters like max supply, mint price, and day length, and managing whitelists. Players can mint NFTs, participate in game rounds, and claim rewards. Admin functions, often gated by `AdminCap` or `deployer` address checks, include enabling/disabling minting, updating game images, and managing game progression. Notable patterns include the use of `AdminCap` and `deployer` address checks for administrative functions, `dynamic_field` (implicitly through `Table` usage) for storing game-related data like NFT registries and prize pools
{
"wallet": "0xd1a7ec4e58cd22973c4a84f8d84a24ef7bae5d7d6d9f31be3db9eeb4774e38a0",
"n_tx": 678,
"n_successful_tx": 554,
"n_distinct_epochs": 40,
"n_distinct_sponsors": 2,
"first_seen_cp": 136548015,
"last_seen_cp": 231857543,
"first_seen_ts_ms": 1745281244864,
"last_seen_ts_ms": 1767746439996,
"total_gas_spent_mist": 61584436280,
"n_self_sponsored_tx": 671,
"n_sponsored_tx": 7,
"gas_price_p50": 740,
"gas_price_p95": 750,
"active_hours_top24": [
23,
22,
14,
21,
17,
0,
18,
11,
2,
16,
15,
20,
13,
12,
3,
1,
4,
5,
19,
9,
10,
6
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Top active hours by UTC. Circadian peak → likely Atlantic / E. South America.
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