all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
all collections · daily · marketplace overlay
weekly · real (teal) vs wash (rose)
counterparties · funders · clusters
Move packages this wallet published on-chain — what it shipped, not what it used.
This package defines a coin-flip game with a central "House" object. The primary object types are `HouseData`, which manages the game's funds and parameters, and `Game`, representing an active coin-flip game. Public entry functions allow a privileged address (the `house` owner) to initialize `HouseData`, top up its balance, withdraw funds, and update stake limits. Players can initiate a game (`start_game` or `start_game_with_capy`) by providing a guess and a stake, which creates a `Game` object. The `play` function allows a player to reveal their randomness and determine the game's outcome, transferring funds to the winner or the House. A `dispute_and_win` function allows players to claim their stake back if the House fails to process the game within a certain epoch limit. Notable patterns include an admin cap (`HouseCap`) for initial setup, signature gating for administrative functions (checking `tx_context::sender` against `HouseData.house`), and a vault/escrow pattern where
This package defines a coin-flip game where players stake SUI. The primary object types are `HouseData`, which manages the game's treasury and parameters, and `Game`, representing an active coin-flip game. Players initiate games by calling `start_game` (or variants for reduced fees) which creates a `Game` object, transfers their stake to the `HouseData` balance, and emits a `NewGame` event. The `play` function allows the house to reveal the outcome, transferring winnings or claiming the stake, and emits an `Outcome` event. The `HouseData` object is controlled by an admin via a `HouseCap` and includes functions for managing the house's SUI balance, updating stake limits, and claiming fees. A `dispute_and_win` function allows players to reclaim their stake if the house fails to reveal the outcome within a certain epoch window.
This Sui package defines a coin-flip game. The primary object types are `HouseData`, which manages the game's treasury and fee distribution, `Game`, representing an active coin-flip game, and `Outcome`, which stores the result of a game. Public functions allow for initializing the `HouseData` (only once), topping up the house's balance, and withdrawing funds (only by the house owner). The `play` entry function initiates a coin-flip, takes a stake, records the player's guess and randomness, and distributes fees to three predefined wallets before determining and sharing the game's `Outcome` and `Game` objects. Players can claim their winnings via the `claim` function if they won. The `HouseCap` object ensures that `initialize_house_data` can only be called once, and the `HouseData` object is permissioned, allowing only the house owner to withdraw funds, validate, or update fee wallets.
This package implements a coin-flip game where players can stake SUI. The primary object types are `HouseData`, which manages the game's treasury and administrative settings, `Game`, representing an active coin-flip game, and `Outcome`, which records the result of a game. Public functions allow for initializing the `HouseData` with an initial SUI balance, topping up the house's balance, withdrawing funds (restricted to house or owner), transferring ownership of the house, updating fee recipient wallets, and claiming winnings from a `Game` object. The `play` entry function allows users to initiate a coin-flip, staking SUI, and the outcome is determined by hashing the game's ID and the player's randomness. Notable patterns include an admin cap (`HouseCap`) for initial setup, and owner/house address gating for administrative functions like `withdraw`, `transfer_ownership`, `validate`, and `update_wallets`. The `play` function also implements a fee structure, distributing a percentage of the stake to three predefined wallets.
This Sui package implements a coin-flip game. The primary object types are `HouseData`, which stores the game's treasury, house address, public key for randomness verification, stake limits, and fee rates, and `Game`, which represents an individual coin-flip game with details like stake, player's guess, and randomness. Public entry functions allow for initializing the `HouseData` (once, via `HouseCap`), topping up or withdrawing funds from the house (only by the house owner), and updating stake limits (also only by the house owner). Players can start a game with a base fee, or with a reduced fee if they own a `Capy`, `Bullshark`, or `Dlab` NFT (verified via Kiosk). The `play` function resolves a game by verifying a BLS12381 signature against the house's public key and the player's randomness, distributing winnings or collecting the stake. A `dispute_and_win` function allows players to claim their stake back if the game hasn't been played within
Wallets that share a funder, were co-funded by the same personal-scale source, or land in the same behavioral cluster. A heuristic, not proof of common control.
area + brightness = call volume; hover for detail
Where this wallet's SUI first came from, and what it seeded downstream. Observational: a CEX funder suggests a real/retail origin; a high-fanout non-CEX funder is a signal worth noting — not proof of anything.
{
"wallet": "0x5324c999ac9c696876f3c1de46bd888220e85377b7580bd76303fe1de42404f2",
"n_tx": 76,
"n_successful_tx": 71,
"n_distinct_epochs": 19,
"n_distinct_sponsors": 0,
"first_seen_cp": 2733884,
"last_seen_cp": 11536226,
"first_seen_ts_ms": 1684340960343,
"last_seen_ts_ms": 1693244627904,
"total_gas_spent_mist": 360922296,
"n_self_sponsored_tx": 76,
"n_sponsored_tx": 0,
"gas_price_p50": 820,
"gas_price_p95": 915,
"active_hours_top24": [
16,
20,
13,
14,
19,
1,
12,
23,
17,
2,
21,
18,
9
],
"primary_archetype": null,
"labels": [],
"label_confidence": [],
"bot_score": 0,
"bot_signals": [],
"cex_label": null
}Tinted amber on the bubble map when they appear in the expanded graph.
Top active hours by UTC. Circadian peak → likely Atlantic / E. South America.